Comments on: Developing a community game http://davepress.net/2009/07/04/developing-a-community-game/ Using the internet to make government more interesting Mon, 14 Jun 2010 13:22:05 +0100 http://wordpress.org/?v=2.9.2 hourly 1 By: sturgey (andrea sturgess) http://davepress.net/2009/07/04/developing-a-community-game/comment-page-1/#comment-3601 sturgey (andrea sturgess) Sat, 12 Sep 2009 11:34:45 +0000 http://davepress.net/?p=1582#comment-3601 <strong>Twitter Comment</strong> <a href="http://twitter.com/sturgey" title="Twitter Comment" rel="nofollow"> <div class="ccimg1" title="sturgey (andrea sturgess)" style="float:left;margin-right:10px;padding:0;width:60px;height:60px;"> <img name="cc_image" title="sturgey (andrea sturgess)" style="float:left;margin-right:10px;padding:0;width:50px;height:50px;" src="http://purl.org/net/spiurl/sturgey"> </div> </a> @davebriggs nice one. We love a good game at Blackburn with darwen.<br /><br /> - <a href="http://chatcatcher.com" target="_blank" rel="nofollow">Posted using Chat Catcher</a> Twitter Comment


@davebriggs nice one. We love a good game at Blackburn with darwen.

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By: davebriggs (Dave Briggs) http://davepress.net/2009/07/04/developing-a-community-game/comment-page-1/#comment-3600 davebriggs (Dave Briggs) Sat, 12 Sep 2009 11:05:45 +0000 http://davepress.net/?p=1582#comment-3600 <strong>Twitter Comment</strong> <a href="http://twitter.com/davebriggs" title="Twitter Comment" rel="nofollow"> <div class="ccimg1" title="davebriggs (Dave Briggs)" style="float:left;margin-right:10px;padding:0;width:60px;height:60px;"> <img name="cc_image" title="davebriggs (Dave Briggs)" style="float:left;margin-right:10px;padding:0;width:50px;height:50px;" src="http://purl.org/net/spiurl/davebriggs"> </div> </a> Job for this week: putting this together at last: [link to post]<br /><br /> - <a href="http://chatcatcher.com" target="_blank" rel="nofollow">Posted using Chat Catcher</a> Twitter Comment


Job for this week: putting this together at last: [link to post]

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By: Dave http://davepress.net/2009/07/04/developing-a-community-game/comment-page-1/#comment-3386 Dave Sat, 11 Jul 2009 11:59:09 +0000 http://davepress.net/?p=1582#comment-3386 Thanks to all for your suggestions, I will definitely incorporate them into the cards, the 'rules' or the narrative of the game. More soon! Thanks to all for your suggestions, I will definitely incorporate them into the cards, the ‘rules’ or the narrative of the game. More soon!

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By: MJ Ray http://davepress.net/2009/07/04/developing-a-community-game/comment-page-1/#comment-3369 MJ Ray Tue, 07 Jul 2009 09:15:13 +0000 http://davepress.net/?p=1582#comment-3369 So far, so good! I'm pretty impressed by the above and will probably point a few people at it. Look forward to the report on how it plays. So far, so good! I’m pretty impressed by the above and will probably point a few people at it. Look forward to the report on how it plays.

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By: David Wilcox http://davepress.net/2009/07/04/developing-a-community-game/comment-page-1/#comment-3362 David Wilcox Sun, 05 Jul 2009 16:15:28 +0000 http://davepress.net/?p=1582#comment-3362 Hi Dave - looks like a great evolution! I do think the roles issue is crucial, so excellent to put on cards. On cards, drawing on socialbysocial, how about network mapping, digital health checks, dashboard? Aside from the cards, how will you go about the sequence? For the socialbysocial game we've been giving groups sets of participation and technology cards with budget points, and then funding cards which they have to use to match costs. Skills and roles would then follow. Further thought: ask groups to explicity consider a stance: how far they will co-design and evolve with community members, how centralised/distributed? Looking forward to reports! I'll let everyone know how SocialbySocial plays tomorrow at Reboot. Hi Dave – looks like a great evolution! I do think the roles issue is crucial, so excellent to put on cards.
On cards, drawing on socialbysocial, how about network mapping, digital health checks, dashboard?
Aside from the cards, how will you go about the sequence? For the socialbysocial game we’ve been giving groups sets of participation and technology cards with budget points, and then funding cards which they have to use to match costs. Skills and roles would then follow.
Further thought: ask groups to explicity consider a stance: how far they will co-design and evolve with community members, how centralised/distributed?
Looking forward to reports! I’ll let everyone know how SocialbySocial plays tomorrow at Reboot.

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By: Steve Dale http://davepress.net/2009/07/04/developing-a-community-game/comment-page-1/#comment-3361 Steve Dale Sun, 05 Jul 2009 15:01:11 +0000 http://davepress.net/?p=1582#comment-3361 Dave, sounds intriguing. Would like to see the game in action. A few points for you to consider: Technology: 1. You should probably include a 'People Finder' facility that helps members find and connect with relevant peers and experts. 2. Maybe include a facility for members to invite friends or colleagues to join the community. 3. A 'shoutbox' feature for general comments or requests for help. Roles: I think you may need to explains somewhere in the game that 1 role does not equal 1 person, i.e. a person can undertake multiple roles (and in my experience this is more likely to be the case). I think it would give the wrong impression to assume that a successful community needs lots of people undertaking lots of roles. Activities: Some other potential activities could be: 1. Create a 'Community Charter' 2. Agree codes of conduct for the community (or maybe this is what you meant by having guidelines and policies) 3. Housekeeping (organise content - remove/archive unwanted content) 4. Issue a regular newsletter 5. Close the community (either because it has achieved its objectives, or because it has not generated any interest. Will be interested to see how the game develops. Steve Dave,

sounds intriguing. Would like to see the game in action. A few points for you to consider:

Technology:
1. You should probably include a ‘People Finder’ facility that helps members find and connect with relevant peers and experts.

2. Maybe include a facility for members to invite friends or colleagues to join the community.

3. A ’shoutbox’ feature for general comments or requests for help.

Roles:
I think you may need to explains somewhere in the game that 1 role does not equal 1 person, i.e. a person can undertake multiple roles (and in my experience this is more likely to be the case). I think it would give the wrong impression to assume that a successful community needs lots of people undertaking lots of roles.

Activities:
Some other potential activities could be:
1. Create a ‘Community Charter’
2. Agree codes of conduct for the community (or maybe this is what you meant by having guidelines and policies)
3. Housekeeping (organise content – remove/archive unwanted content)
4. Issue a regular newsletter
5. Close the community (either because it has achieved its objectives, or because it has not generated any interest.

Will be interested to see how the game develops.

Steve

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By: SubtleBlade http://davepress.net/2009/07/04/developing-a-community-game/comment-page-1/#comment-3359 SubtleBlade Sat, 04 Jul 2009 17:52:45 +0000 http://davepress.net/?p=1582#comment-3359 A few thoughts: Technology: might want to think about adding an aggregation service a la FriendFeed? Activities: something to help the Tech Steward? 'Adding/Tailoring tech to better match community needs'? Looks great, would love to play it through :) A few thoughts:

Technology:

might want to think about adding an aggregation service a la FriendFeed?

Activities:

something to help the Tech Steward? ‘Adding/Tailoring tech to better match community needs’?

Looks great, would love to play it through :)

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By: Dave http://davepress.net/2009/07/04/developing-a-community-game/comment-page-1/#comment-3358 Dave Sat, 04 Jul 2009 17:48:35 +0000 http://davepress.net/?p=1582#comment-3358 Thanks Phil. I'm standing on the shoulders of giants, really. I'll be making all the materials freely downloadable once it is done, so you'll be able to run it too! Thanks Phil. I’m standing on the shoulders of giants, really.

I’ll be making all the materials freely downloadable once it is done, so you’ll be able to run it too!

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By: Phil Bradley http://davepress.net/2009/07/04/developing-a-community-game/comment-page-1/#comment-3357 Phil Bradley Sat, 04 Jul 2009 17:38:23 +0000 http://davepress.net/?p=1582#comment-3357 This is a genius idea! This is a genius idea!

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